Slime Eater
"On a distant world, where spherical organisms thrive, exists a perfect organism, the Tyranus Cactucus. A predator that evolved with capabilities beyond that of any creature on the planet. It uses it thorns to pop slimes and consume their innards. It uses its slime glands to get around difficult terrain, it truly is a terrifying creature."
We recommend playing in full screen mode.
SlimeEater is a GMTK 2020 "Out of Control" game jam submission. Our interpretation of the game jam theme was to put the player in uncomfortable positions and have them perform quick choices whilst still maintaining play-ability. We made both the code and the art during the 48 period.
Game Description:
You are a SlimeEater, your spitting techniques allows you to traverse terrain. Your goal is to make to the end of level and have a snack along the way.
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Controls:
-Mouse Aim: The character will spit in the direction of the mouse pushing it in the opposite direction.
-Left Click: Spit. This allows you to spit before the timer runs out.
-R: Reset. You can reset a level at any time if you get stuck
Works best on Chrome and Firefox, safari may have issues, we cannot test.
Credits:
- Finch, Promgrammer
- Count Grimhart, Artist
- Redgrave, Artist
Status | Prototype |
Platforms | HTML5 |
Rating | Rated 4.3 out of 5 stars (6 total ratings) |
Author | Silver Gear Interactive |
Genre | Platformer, Puzzle |
Made with | Unity |
Tags | 2D, Funny, Game Maker's Toolkit Jam, Physics, Pixel Art, Singleplayer, Slime, Unity |
Development log
- Wall BugfixAug 28, 2020
Comments
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It was fun, but I keep glitching out of the map by accident.
neat concept for a jam game. was really fun, even if a bit tricky. i think you are already aware of the blue slime's problems, but it was kinda neat to glitch outside the game lol. could use some music but overall excellent work!
I really like these mechanics :) Cute art as well, simple tileset but it all works well together. I need to sleep so I didn't get past the water level. The different abilities definitely have their best use cases which keeps things interesting.
I will say that out of the three slimeballs, the teleport was the one I wasted the most often by throwing it into the ground.
I did manage to teleport myself into a wall (If it's set up with a tilemap collider and a composite collider, setting the composite collider to polygons might fix that)
The jellyfish do sometimes hang out right next to the spikes and sometimes it takes a bit for them to come out.
Wow, thanks for the collider tip! It helped solve issues we've been having with other projects too. Glad you enjoyed the game